Udvàg Gíhm (/ud/ /vəg/ [girlfriend; mistress] [aesthetic]) is a subtropical Small City located in the Iēibonjām Region of the Tetburland.
The name Udvàg Gíhm is derived from the Goblin language, as Udvàg Gíhm was founded by Syntoma, who was culturaly Tauran.
Climate
Udvàg Gíhm has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 22°C (71°F). Udvàg Gíhm receives an average of 290 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Udvàg Gíhm covers an area of nearly 8 km2 (3 mi2), and an average elevation of 138 m (452 ft) above sea level.
Overview
Udvàg Gíhm was founded durring the late 12th century in summer of the year 1059, by Syntoma. The establishment of Udvàg Gíhm suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Udvàg Gíhm was built using the conventions of Tauran durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Udvàg Gíhm is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Udvàg Gíhm is was constructed arround several broad paverstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The city's failry decent fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.
Right off the bat Udvàg Gíhm hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The new wealth has created some worrying attitudes in many passers by, such that it’s clear new laws have recently been enacted and enforced with such extreme scrutiny the locals seem to be going about their day as if by clockwork.
Civic Infrastructure
Udvàg Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Udvàg Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Udvàg Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Udvàg Gíhm's parks.
Udvàg Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Udvàg Gíhm.
Udvàg Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Udvàg Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Udvàg Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Udvàg Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Udvàg Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Udvàg Gíhm's public wards, blessings, and other arcane systems.
Udvàg Gíhm possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Udvàg Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Udvàg Gíhm's natural decorations nor waterways.
Udvàg Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Udvàg Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Udvàg Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
The locals are convinced that there is some terrible threat against them working from within their society. It may be a matter of dark sorcerers, foreign spies, traitorous neighbors, shape shifting monsters, or some other hidden evil. This evil may be a recent fear, or it may be an inherited peril they’ve always had to guard against. The danger itself may or may not exist, or if it exists it may not justify the steps being taken.
Udvàg Gíhm's garrison was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..
Due to the actions of local Kami, winter is short in Udvàg Gíhm.
The Xtabay near Udvàg Gíhm are known to be a mutant strain of the creature.
Udvàg Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves long periods of drunkenness to channel Elven High Magic energies of tier 2 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 3
Farmers: 5
Farm Laborer: 8
Hunters: 6
Milk Maids: 5
Ranchers: 2
Ranch Hands: 5
Shepherds: 5
Farmland: 8136 m2
Cattle and Similar Creatures: 508
Poultry: 6102
Swine: 406
Sheep: 20
Goats: 4
Horses, Mounts, and Beasts of Burden: 203
Craftsmen
Arms and Toolmakers: 3
Blacksmiths: 5
Bookbinders: 2
Buckle-makers: 2
Cabinetmakers: 4
Candlemakers: 7
Carpenters: 5
Clothmakers: 5
Coach and Harness Makers: 2
Coopers: 5
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 4
Farrier: 14
Furriers: 1
Glassworkers: 7
Gunsmiths: 4
Harness-Makers: 1
Hatters: 4
Hosiery Workers: 1
Jewelers: 2
Leatherwrights: 5
Locksmiths: 2
Matchstick makers: 3
Musical Instrument Makers: 3
Painters, Structures and Fixtures: 2
Paper Workers: 2
Plasterers: 2
Pursemakers: 3
Roofers: 2
Ropemakers: 2
Rugmakers: 1
Saddlers: 3
Scabbardmakers: 4
Scalemakers: 2
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 2
Soap and Tallow Workers: 6
Tailors: 14
Tanners: 2
Upholsterers: 2
Watchmakers: 2
Weavers: 5
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 2
Booksellers: 3
Butchers: 4
Chandlers: 4
Chicken Butchers: 5
Entrepreneurs: 2
Fine Clothiers: 5
Fishmongers: 5
Florists: 1
Potion Sellers: 3
Resellers: 8
Spice Merchants: 2
Wine-sellers: 4
Wheelwright: 3
Woodsellers: 1
Service workers
Bakers: 11
Barbers: 9
Coachmen: 3
Cooks: 7
Doctors: 4
Gamekeepers: 3
Grooms: 1
Hairdressers: 6
Healers: 5
Housekeepers: 7
Housemaids: 10
House Stewards: 5
Inns: 1
Laundry maids: 3
Maidservants: 7
Nursery Maids: 3
Pastrycooks: 7
Restaurateur: 8
Tavern Keepers: 10
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Chemical Workers: 1
Coal Heavers: 4
In-Town Couriers: 4
Long Haul Couriers: 4
Dockyard Workers: 3
Gas Workers: 1
Hay Merchants: 1
Leech Collectors: 5
Millers: 4
Miners: 4
Oilmen and Polishers: 3
Postmen: 4
Pure Finder: 2
Skinners: 5
Sugar Refiners: 1
Tosher: 3
Warehousemen: 7
Watercarriers: 4
Watermen, Bargemen, etc.: 5
Skilled Laborers
Accountants: 2
Alchemist: 3
Clerk: 4
Dentists: 2
Educators: 6
Engineers: 2
Gardeners: 2
Mages: 1
Plumbers: 2
Pharmacist: 2
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 4
Civic Iudex: 2
Consultants: 1
Exorcist: 4
Fixers: 2
Kami Clerk: 3
Landlords: 4
Lawyers: 2
Legend Keepers: 3
Militia Officers: 18
Monks, Monastic: 6
Monks, Civic: 7
Historian, Oral: 4
Historian, Textual: 2
Policemen, Sheriffs, etc.: 4
Priests: 9
Rangers: 2
Rat Catchers: 3
Scholars: 3
Spiritualist: 3
Slayers: 1
Storytellers: 7
Military Officers: 6
Cottage Industries
Brewers: 5
Comfort Services: 9
Enchanters: 2
Herbalists: 2
Jaminators: 6
Needleworkers: 6
Potters: 3
Preserve Makers: 6
Quilters: 2
Seamsters: 9
Spinners: 6
Tinker: 2
Weaver: 5
Artists
Actors: 2
Bards: 3
Costumers: 1
Dancers: 2
Drafters: 1
Engravers: 1
Fine Furniture Carpenters: 1
Glaziers: 2
Inlayers: 1
Musicians: 6
Painters, Art: 1
Playwrights: 2
Sculptors, Art: 1
Wood Carvers: 5
Writers: 6
Produce Industries
Butter Churners: 8
Canners: 6
Cheesmakers: 6
Millers: 4
Picklers: 3
Smokers: 2
Stockmakers: 2
Tobacconists: 3
Tallowmakers: 4
688 of Udvàg Gíhm's population work within a Foundational Occupation.
36 work in Agriculture
154 work as Craftsmen
54 work as Merchants
110 work as Service Workers
68 work as General Laborers
27 work as Skilled Laborers
103 work as Civil Servants
63 work in Cottage Industries
35 work as Artists
38 work in Produce Industries
1204 of Udvàg Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 142 (7%) are noncontributers.
Points of Interest
Udvàg Gíhm is known for its odd use of round-a-bouts, small ring roads used in place of intersections.
POI
History
The the a shortbow of Chronomancy, an a shortbow imbued with great amounts of Chronomancy energies was created in Udvàg Gíhm by in time immemorial, reportedly some time during the late 2nd century.